
Blog #4 Gameplay, Enemy AI, & Story
Best Enemy AI behavior in a game? A question that remains unanswered. Nevertheless a game developer must continue on weather it is gameplay, story or enemy AI a developer must decide what is best for their game.

Blog # 3 Game Concept, a Hairy Mess, and Reviews
The challenges of March have been brutal for me. I know that through these challenges VG2 only gets closer to its Game Development goal.
Artwork credit goes to OpenClipart-Vectors

Blog # 2 Engine, Art, & World
The month of February is over! We look back at all the progress that has been made and can’t help but think we are one step closer to our dream being realized.
